Vesperan — Atlas (built from repo facts 2026-09-04 02:20 UTC; source VESPERAN_Systems_Bible_v0.3.md)

0
unaligned gates (last ship run)
50
systems
50/39/36/35/32/0
designed / specified / reference / engine / tests / live
103
tunables (tier0/1/2/3: 32/42/25/4)
0
committed tuning changes
71
ADRs decided (13 proposed, 21 P-items)
kit 0.6
55 lexicon terms · 9 voices · 7 canon facts · 2 open hooks

Agents (the last ship run: every gate the alignment matrix required for the changes since the last ship)

last run 2026-09-04 02:20 UTC at ea4a06b56e2d, changes since f2abac1482600f1866bd27eb579e71f17ac33059: kinds docs, engine, infra, other

agentgateverdicttimesummary
Wardenpolicypass0spolicy: 0 finding(s) across 449 tracked files
Wardenformatpass0s141 files already formatted
Wardenlintpass0sAll checks passed!
Wardentypespass1sSuccess: no issues found in 100 source files
Wardentestspass6s167 passed, 0 failed, 0 skipped
Wardentests-storepass2s4 passed, 0 failed, 0 skipped
Replay Auditororaclepass4s31 passed, 0 failed, 0 skipped
Surface Guardcore-lintpass1slanguage: 1749 texts · 0 issues
Surface Guardrender-budgetspass0sclass components: 4/10 · chars: 94/4,000 · images: 0
Test Agentflow-onboardpass1sok · 25 interactions, 25 cards
Test Agentflow-playpass1sok · 40 interactions, 40 cards
Test Agentflow-creationpass1sok · 4 interactions, 4 cards
Test Agentflow-marginpass1sok · 12 interactions, 12 cards
Test Agentflow-fightpass1sok · 15 interactions, 15 cards
Test Agentflow-intrusionpass1sok · 10 interactions, 4 cards
Test Agentlive-shotspass27s shot var/agent/live/discord-mobile.png

System map (edges = Interacts-with; fill = stages complete)

SYS-01 StatsSYS-02 Classes (classes)SYS-03 Stances (the role dialSYS-04 Oaths (self-imposed reSYS-05 Prestige (prestige witSYS-06 The 33 (canonical listSYS-07 Skill trees: Perks andSYS-08 Hidden Perks (hidden mSYS-09 Crafting as play, and SYS-17 Maker's Marks and the SYS-10 Damage types, affinitiSYS-11 Techniques: tags, rankSYS-12 The round (recap and aSYS-13 Combos (skillchains)SYS-24 Wounds, death, and losSYS-19 Runes and Lines (runewSYS-15 The Mastery Tree (mastSYS-14 Achievements (achievemSYS-16 Item taxonomySYS-20 The gear pipeline (upgSYS-21 Durability, repair, saSYS-28 Writings: Notes, BooksSYS-30 CompanionsSYS-22 Mob rarities, affixes,SYS-25 The boss ladderSYS-40 The quest ladderSYS-41 Daily (Vesper), WeeklySYS-50 The survival start andSYS-51 Markets: stalls, the ESYS-36 Loans (loans), insuranSYS-52 Guilds, Holds, sieges,SYS-35 Apprenticeships, Bond,SYS-33 The Ledger, the Hall oSYS-60 Cosmetics and monetizaSYS-45 Maps, fog, hidden zoneSYS-70 Weather and time of daSYS-71 Inventory, carry weighSYS-72 Travel networkSYS-73 Status effects as a sySYS-74 Healing and reviveSYS-75 Loot distributionSYS-76 The task queueSYS-77 Notifications as an atSYS-78 Names and identitySYS-79 Housing beyond HoldsSYS-80 Proving Grounds and thSYS-81 Seasonal events (VolumSYS-82 Companion behaviorSYS-83 Accounts, RMT, and mulSYS-84 Where gold comes from

Implementation status matrix

idsystemsectiondesignedspecifiedreferenceenginetestsliveinteractscompiled by
SYS-01StatsCharacter·SYS-03, SYS-11, SYS-30, SYS-40Player stats family (§2.3 Engine spec) generalized to six axes with so
SYS-02Classes (classes)Character·SYS-03, SYS-11, SYS-12, SYS-15, SYS-40Technique tables; Path bonuses are additive-capped categories.
SYS-03Stances (the role dial)Character··SYS-01, SYS-11, SYS-13, SYS-24Role multipliers (a_role, d_role, h_role) generalized to four vectors.
SYS-04Oaths (self-imposed restrictions)Character·SYS-14, SYS-33, SYS-40Additive categories with per-category caps; the compiler sizes each Oa
SYS-05Prestige (prestige without power creep)Character·····SYS-06, SYS-08, SYS-15XP curve family.
SYS-06The 33 (canonical list; supersedes earlier examples)Skills·XP family (`h_skill`), labor-hours (LH), keystone web validator (C-5).
SYS-07Skill trees: Perks and SpecializationsSkills·
SYS-08Hidden Perks (hidden mastery)Skills·····Small additive bonuses; caps per category.
SYS-09Crafting as play, and Material QualitySkills·SYS-16, SYS-17, SYS-20, SYS-35Item budgets (§2.6); High Quality (HQ) as rarity step; Material Qualit
SYS-17Maker's Marks and the Maker's Set (maker's sets)Skills·····Additive-capped category "hand".
SYS-10Damage types, affinities, Break, and BrokenCombat·SYS-11, SYS-13, SYS-22, SYS-25Affinity multipliers (tunables, one additive category); Break points f
SYS-11Techniques: tags, ranks, variantsCombat·SYS-02, SYS-10, SYS-13, SYS-19Technique tables; chain bonuses one multiplicative category ("chain").
SYS-12The round (recap and additions)Combat·Encounter family; Charge caps tunable.
SYS-13Combos (skillchains)Combat·One multiplicative category ("combo"), capped.
SYS-24Wounds, death, and lossCombat··Death probability family; durability from LH (repairs cost labor).
SYS-19Runes and Lines (runewords)Runes, Lines, the Mastery Tree, Achievements·Affix budget (a socketed rune spends budget the item reserved for sock
SYS-15The Mastery Tree (masteries)Runes, Lines, the Mastery Tree, Achievements·····Additive-capped categories; keystone-notables are compiler-declared tr
SYS-14Achievements (achievements that do something)Runes, Lines, the Mastery Tree, Achievements·····Small additive bonuses.
SYS-16Item taxonomyItems·§2.6 budgets.
SYS-20The gear pipeline (upgrade and enhancement chain)Items·Item budget; upgrading family; each service priced in LH by constructi
SYS-21Durability, repair, salvage, insuranceItems····
SYS-28Writings: Notes, Books, Maps, ManualsItems·LH (writing time), Lore XP family.
SYS-30CompanionsCompanions (pets, companions, bearers)·Small additive bonuses; runner risk from PvP loss family.
SYS-22Mob rarities, affixes, ecology, and the bestiaryMobs and the bestiary·Monster family (§2.5); affixes additive-capped.
SYS-25The boss ladderBosses·Encounter family; solver bands (ADR-011).
SYS-40The quest ladderQuests·Reward values by LH and XP families; cadence validator (ADR-027).
SYS-41Daily (Vesper), Weekly, Monthly, SeasonCalendar·
SYS-50The survival start and the no-vendor ruleEconomy and society (player-driven, survival-shaped)·LH; sink sizing to 1.5–4% daily burn.
SYS-51Markets: stalls, the Exchange, contracts, auctionsEconomy and society (player-driven, survival-shaped)···
SYS-36Loans (loans), insurance, and defaultEconomy and society (player-driven, survival-shaped)·····
SYS-52Guilds, Holds, sieges, levies, governanceEconomy and society (player-driven, survival-shaped)····
SYS-35Apprenticeships, Bond, rivals, mentorsEconomy and society (player-driven, survival-shaped)·····
SYS-33The Ledger, the Hall of Names, reputationEconomy and society (player-driven, survival-shaped)·
SYS-60Cosmetics and monetizationEconomy and society (player-driven, survival-shaped)····
SYS-45Maps, fog, hidden zones, the Deep Atlas, archaeologyExploration·····
SYS-70Weather and time of daySystems added in v0.3 (DD-25: the gaps)·····
SYS-71Inventory, carry weight, banking, and the guild bankSystems added in v0.3 (DD-25: the gaps)·
SYS-72Travel networkSystems added in v0.3 (DD-25: the gaps)·····
SYS-73Status effects as a systemSystems added in v0.3 (DD-25: the gaps)··
SYS-74Healing and reviveSystems added in v0.3 (DD-25: the gaps)·
SYS-75Loot distributionSystems added in v0.3 (DD-25: the gaps)·
SYS-76The task queueSystems added in v0.3 (DD-25: the gaps)·
SYS-77Notifications as an attention budgetSystems added in v0.3 (DD-25: the gaps)·
SYS-78Names and identitySystems added in v0.3 (DD-25: the gaps)·
SYS-79Housing beyond HoldsSystems added in v0.3 (DD-25: the gaps)·
SYS-80Proving Grounds and the ranked ladderSystems added in v0.3 (DD-25: the gaps)·
SYS-81Seasonal events (Volumes and vespers)Systems added in v0.3 (DD-25: the gaps)·
SYS-82Companion behaviorSystems added in v0.3 (DD-25: the gaps)·
SYS-83Accounts, RMT, and multi-accountingSystems added in v0.3 (DD-25: the gaps)·
SYS-84Where gold comes from (the world's own account)Systems added in v0.3 (DD-25: the gaps)·····

Tuning

Widest blast radius: [('g', 16), ('wage0', 9), ('h_basic_a', 8), ('h_basic_b', 8), ('kit_lh', 8), ('ink_per_hour', 7)] · committed overrides: {} · sensitivity map covers 6 tunables

rundiffverdicttiernewly failedbands out
bd8f5c6c-4830474c{"kit_basic_share": 0.5}fail2
bd8f5c6c-8df99ab8{"kit_basic_share": 0.5}fail2
464e6e1a-8df99ab8{}review0band open_F10, band toll_route_ratio

Engine

{"techniques": 97, "affix_families": 39, "properties": 60, "status_effects": 25, "primitives": 30, "combos": 30} · web: {"skills": 33, "sinks": 15, "raw": 7} · tests/core (grind, agents, release, longrun) + tests/{unit,e2e,golden,property,oracle,store}

World: {"01": {"zones": 12, "dungeons": 3, "hidden": 1, "issues": 0, "skills_without_site": []}, "02": {"zones": 8, "dungeons": 1, "hidden": 1, "issues": 0, "skills_without_site": []}}

wardenfloorverdicthp xdmg xbreached clear @0.5sealed within 4
Bramblehart1pass1.081.1660.460.042
The First Stag1pass1.01.00.85None
The Great Rook1pass1.01.00.95None
The Lake Eel1review1.01.50.95None
The Old Oak1pass1.01.00.9None
Old Tusk1review1.01.8511.0None
Skyshrike7review1.251.250.620.042

Deep dives

idstatus
DD-01built headless (engine/discord_adapter); live run open
DD-02built (engine/catalogs)
DD-03built (engine/web; P-012 open)
DD-04built (engine/rounds, solver)
DD-05built (engine/scripts)
DD-06built (loom/fixtures/floor_00_margin)
DD-07built (engine/events, store)
DD-08modeled (orrery launch scenarios) + spec
DD-09spec (World Systems Deep Dives)
DD-10spec + Quill voice in kit 0.4
DD-11spec + loom/visual_kit.json
DD-12spec; endpoint security built
DD-13checklist for counsel
DD-14spec
DD-15spec; engine tests built
DD-16spec
DD-17spec
DD-18spec
DD-19spec
DD-20done (Design Bible v0.2, Layouts v0.3, Systems Bible v0.3)
DD-21spec (Author's Table)
DD-22spine lines floors 0-30
DD-23spec
DD-24spec
DD-25done (SYS-70..84)
WORLDWorld Bible v0.1: cosmology, Stratum I reconciled, Floor 1 in full (pack + zone graph green), nine world agents, worldcheck Z-1..12
GRINDgrind core built: skilling, crafting, loot/gear, upgrades, the Toll, quests, Exchange, guilds; ninety-day life sim reaches the Warden (ADR-080)
AGENTSUI agent (U-1..12) and Language agent (L-1..10) gate releases; 10 screens and 1,091 texts green
SOCIETYNPC states, presence and PvP, event emission, three-player market (ADR-083/084)
RELEASEall 26 production systems have reference code with tests (ADR-085..090); live app, hosting, assets, playtests remain
LONGRUNcontent bill closed; six solver reports; Floor 2 generated; market parity 1.59; persistence, 38 screens, Observer, population, CI, classifier, cosmetics (ADR-091..098)

Content pipeline

fixtureverdictissues
floor_00_margin.jsonpass-pending-critic0
floor_01_thornmere.jsonpass-pending-critic0
floor_02_candidate_drift.jsonfail57
floor_02_millbrook.jsonpass-pending-critic0

Hidden-layer entries: 23 systems declare hidden mechanics; the wiki agent publishes none of them until a discovery is registered.