last run 2026-09-04 02:20 UTC at ea4a06b56e2d, changes since f2abac1482600f1866bd27eb579e71f17ac33059: kinds docs, engine, infra, other
| id | system | section | designed | specified | reference | engine | tests | live | interacts | compiled by |
|---|
| SYS-01 | Stats | Character | ● | ● | ● | ● | ● | · | SYS-03, SYS-11, SYS-30, SYS-40 | Player stats family (§2.3 Engine spec) generalized to six axes with so |
| SYS-02 | Classes (classes) | Character | ● | ● | ● | ● | ● | · | SYS-03, SYS-11, SYS-12, SYS-15, SYS-40 | Technique tables; Path bonuses are additive-capped categories. |
| SYS-03 | Stances (the role dial) | Character | ● | ● | ● | ● | · | · | SYS-01, SYS-11, SYS-13, SYS-24 | Role multipliers (a_role, d_role, h_role) generalized to four vectors. |
| SYS-04 | Oaths (self-imposed restrictions) | Character | ● | ● | ● | ● | ● | · | SYS-14, SYS-33, SYS-40 | Additive categories with per-category caps; the compiler sizes each Oa |
| SYS-05 | Prestige (prestige without power creep) | Character | ● | · | · | · | · | · | SYS-06, SYS-08, SYS-15 | XP curve family. |
| SYS-06 | The 33 (canonical list; supersedes earlier examples) | Skills | ● | ● | ● | ● | ● | · | | XP family (`h_skill`), labor-hours (LH), keystone web validator (C-5). |
| SYS-07 | Skill trees: Perks and Specializations | Skills | ● | ● | ● | ● | ● | · | | |
| SYS-08 | Hidden Perks (hidden mastery) | Skills | ● | · | · | · | · | · | | Small additive bonuses; caps per category. |
| SYS-09 | Crafting as play, and Material Quality | Skills | ● | ● | ● | ● | ● | · | SYS-16, SYS-17, SYS-20, SYS-35 | Item budgets (§2.6); High Quality (HQ) as rarity step; Material Qualit |
| SYS-17 | Maker's Marks and the Maker's Set (maker's sets) | Skills | ● | · | · | · | · | · | | Additive-capped category "hand". |
| SYS-10 | Damage types, affinities, Break, and Broken | Combat | ● | ● | ● | ● | ● | · | SYS-11, SYS-13, SYS-22, SYS-25 | Affinity multipliers (tunables, one additive category); Break points f |
| SYS-11 | Techniques: tags, ranks, variants | Combat | ● | ● | ● | ● | ● | · | SYS-02, SYS-10, SYS-13, SYS-19 | Technique tables; chain bonuses one multiplicative category ("chain"). |
| SYS-12 | The round (recap and additions) | Combat | ● | ● | ● | ● | ● | · | | Encounter family; Charge caps tunable. |
| SYS-13 | Combos (skillchains) | Combat | ● | ● | ● | ● | ● | · | | One multiplicative category ("combo"), capped. |
| SYS-24 | Wounds, death, and loss | Combat | ● | ● | ● | ● | · | · | | Death probability family; durability from LH (repairs cost labor). |
| SYS-19 | Runes and Lines (runewords) | Runes, Lines, the Mastery Tree, Achievements | ● | ● | ● | ● | ● | · | | Affix budget (a socketed rune spends budget the item reserved for sock |
| SYS-15 | The Mastery Tree (masteries) | Runes, Lines, the Mastery Tree, Achievements | ● | · | · | · | · | · | | Additive-capped categories; keystone-notables are compiler-declared tr |
| SYS-14 | Achievements (achievements that do something) | Runes, Lines, the Mastery Tree, Achievements | ● | · | · | · | · | · | | Small additive bonuses. |
| SYS-16 | Item taxonomy | Items | ● | ● | ● | ● | ● | · | | §2.6 budgets. |
| SYS-20 | The gear pipeline (upgrade and enhancement chain) | Items | ● | ● | ● | ● | ● | · | | Item budget; upgrading family; each service priced in LH by constructi |
| SYS-21 | Durability, repair, salvage, insurance | Items | ● | ● | · | · | · | · | | |
| SYS-28 | Writings: Notes, Books, Maps, Manuals | Items | ● | ● | ● | ● | ● | · | | LH (writing time), Lore XP family. |
| SYS-30 | Companions | Companions (pets, companions, bearers) | ● | ● | ● | ● | ● | · | | Small additive bonuses; runner risk from PvP loss family. |
| SYS-22 | Mob rarities, affixes, ecology, and the bestiary | Mobs and the bestiary | ● | ● | ● | ● | ● | · | | Monster family (§2.5); affixes additive-capped. |
| SYS-25 | The boss ladder | Bosses | ● | ● | ● | ● | ● | · | | Encounter family; solver bands (ADR-011). |
| SYS-40 | The quest ladder | Quests | ● | ● | ● | ● | ● | · | | Reward values by LH and XP families; cadence validator (ADR-027). |
| SYS-41 | Daily (Vesper), Weekly, Monthly, Season | Calendar | ● | ● | ● | ● | ● | · | | |
| SYS-50 | The survival start and the no-vendor rule | Economy and society (player-driven, survival-shaped) | ● | ● | ● | ● | ● | · | | LH; sink sizing to 1.5–4% daily burn. |
| SYS-51 | Markets: stalls, the Exchange, contracts, auctions | Economy and society (player-driven, survival-shaped) | ● | ● | ● | · | · | · | | |
| SYS-36 | Loans (loans), insurance, and default | Economy and society (player-driven, survival-shaped) | ● | · | · | · | · | · | | |
| SYS-52 | Guilds, Holds, sieges, levies, governance | Economy and society (player-driven, survival-shaped) | ● | ● | · | · | · | · | | |
| SYS-35 | Apprenticeships, Bond, rivals, mentors | Economy and society (player-driven, survival-shaped) | ● | · | · | · | · | · | | |
| SYS-33 | The Ledger, the Hall of Names, reputation | Economy and society (player-driven, survival-shaped) | ● | ● | ● | ● | ● | · | | |
| SYS-60 | Cosmetics and monetization | Economy and society (player-driven, survival-shaped) | ● | ● | · | · | · | · | | |
| SYS-45 | Maps, fog, hidden zones, the Deep Atlas, archaeology | Exploration | ● | · | · | · | · | · | | |
| SYS-70 | Weather and time of day | Systems added in v0.3 (DD-25: the gaps) | ● | · | · | · | · | · | | |
| SYS-71 | Inventory, carry weight, banking, and the guild bank | Systems added in v0.3 (DD-25: the gaps) | ● | ● | ● | ● | ● | · | | |
| SYS-72 | Travel network | Systems added in v0.3 (DD-25: the gaps) | ● | · | · | · | · | · | | |
| SYS-73 | Status effects as a system | Systems added in v0.3 (DD-25: the gaps) | ● | ● | ● | ● | · | · | | |
| SYS-74 | Healing and revive | Systems added in v0.3 (DD-25: the gaps) | ● | ● | ● | ● | ● | · | | |
| SYS-75 | Loot distribution | Systems added in v0.3 (DD-25: the gaps) | ● | ● | ● | ● | ● | · | | |
| SYS-76 | The task queue | Systems added in v0.3 (DD-25: the gaps) | ● | ● | ● | ● | ● | · | | |
| SYS-77 | Notifications as an attention budget | Systems added in v0.3 (DD-25: the gaps) | ● | ● | ● | ● | ● | · | | |
| SYS-78 | Names and identity | Systems added in v0.3 (DD-25: the gaps) | ● | ● | ● | ● | ● | · | | |
| SYS-79 | Housing beyond Holds | Systems added in v0.3 (DD-25: the gaps) | ● | ● | ● | ● | ● | · | | |
| SYS-80 | Proving Grounds and the ranked ladder | Systems added in v0.3 (DD-25: the gaps) | ● | ● | ● | ● | ● | · | | |
| SYS-81 | Seasonal events (Volumes and vespers) | Systems added in v0.3 (DD-25: the gaps) | ● | ● | ● | ● | ● | · | | |
| SYS-82 | Companion behavior | Systems added in v0.3 (DD-25: the gaps) | ● | ● | ● | ● | ● | · | | |
| SYS-83 | Accounts, RMT, and multi-accounting | Systems added in v0.3 (DD-25: the gaps) | ● | ● | ● | ● | ● | · | | |
| SYS-84 | Where gold comes from (the world's own account) | Systems added in v0.3 (DD-25: the gaps) | ● | · | · | · | · | · | | |
Widest blast radius: [('g', 16), ('wage0', 9), ('h_basic_a', 8), ('h_basic_b', 8), ('kit_lh', 8), ('ink_per_hour', 7)] · committed overrides: {} · sensitivity map covers 6 tunables
{"techniques": 97, "affix_families": 39, "properties": 60, "status_effects": 25, "primitives": 30, "combos": 30} · web: {"skills": 33, "sinks": 15, "raw": 7} · tests/core (grind, agents, release, longrun) + tests/{unit,e2e,golden,property,oracle,store}
World: {"01": {"zones": 12, "dungeons": 3, "hidden": 1, "issues": 0, "skills_without_site": []}, "02": {"zones": 8, "dungeons": 1, "hidden": 1, "issues": 0, "skills_without_site": []}}
| id | status |
|---|
| DD-01 | built headless (engine/discord_adapter); live run open |
| DD-02 | built (engine/catalogs) |
| DD-03 | built (engine/web; P-012 open) |
| DD-04 | built (engine/rounds, solver) |
| DD-05 | built (engine/scripts) |
| DD-06 | built (loom/fixtures/floor_00_margin) |
| DD-07 | built (engine/events, store) |
| DD-08 | modeled (orrery launch scenarios) + spec |
| DD-09 | spec (World Systems Deep Dives) |
| DD-10 | spec + Quill voice in kit 0.4 |
| DD-11 | spec + loom/visual_kit.json |
| DD-12 | spec; endpoint security built |
| DD-13 | checklist for counsel |
| DD-14 | spec |
| DD-15 | spec; engine tests built |
| DD-16 | spec |
| DD-17 | spec |
| DD-18 | spec |
| DD-19 | spec |
| DD-20 | done (Design Bible v0.2, Layouts v0.3, Systems Bible v0.3) |
| DD-21 | spec (Author's Table) |
| DD-22 | spine lines floors 0-30 |
| DD-23 | spec |
| DD-24 | spec |
| DD-25 | done (SYS-70..84) |
| WORLD | World Bible v0.1: cosmology, Stratum I reconciled, Floor 1 in full (pack + zone graph green), nine world agents, worldcheck Z-1..12 |
| GRIND | grind core built: skilling, crafting, loot/gear, upgrades, the Toll, quests, Exchange, guilds; ninety-day life sim reaches the Warden (ADR-080) |
| AGENTS | UI agent (U-1..12) and Language agent (L-1..10) gate releases; 10 screens and 1,091 texts green |
| SOCIETY | NPC states, presence and PvP, event emission, three-player market (ADR-083/084) |
| RELEASE | all 26 production systems have reference code with tests (ADR-085..090); live app, hosting, assets, playtests remain |
| LONGRUN | content bill closed; six solver reports; Floor 2 generated; market parity 1.59; persistence, 38 screens, Observer, population, CI, classifier, cosmetics (ADR-091..098) |
Hidden-layer entries: 23 systems declare hidden mechanics; the wiki agent publishes none of them until a discovery is registered.